Plenary Speech: 13:00-15:00 (CET) - February 22, 2024Speaker: Prof. Matteo Zallio, University of Cambridge and Autodesk Forecasts predict that by 2026 a quarter of the population will spend at least an hour a day in the Metaverse or digital virtual environments. Currently several tech companies are trying to understand how to design an entirely new immersive world, but when considering attitudinal, behavioral and social aspects of human diversity it is logical to ask how the Metaverse could be truly designed by people, with people and for people? There is no doubt that we are living in the immersive technology renaissance era, however how can we maximize this opportunity, by learning from what we have developed in the past with other technologies? Ream more here |
![]() |
Speaker
Bio: Matteo Zallio, MArch, PhD, is on a mission to make emergent technologies accessible and inclusive for all. Matteo is an award-winning designer, researcher, and professor. He has a unique background in helping businesses to develop futuristic technologies that are inclusive and consider different aspects of human diversity such as ability, language, culture, gender, and age. He is a Senior researcher at Autodesk and Senior research associate at the University of Cambridge, chairman at the National Standards Authority of Ireland, previously Fulbright fellow at Stanford University and an A. Graves fellow at Technological University Dublin. Along his academic and business roles he is constantly involved as a mentor for businesses and start-ups, as member of scientific committees at international conferences, and in his free time you can find him advocating about Inclusive Design.
|